![]() If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG. To install OpenJK, you will first need Jedi Academy installed. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt. OpenJK is licensed under GPLv2 as free software. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. Please use discretion when making issue requests on GitHub. OpenJK does not have Jedi Outcast multiplayer support. This is not currently actively worked on or tested. Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. To date, we have ports on Linux and macOS.Ĭurrently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state. Make available this engine to more operating systems.Provide a clean base from which new JO and JA code modifications can be made.Improve the stability of the engine by fixing bugs and improving performance. ![]() This project does not attempt to rebalance or otherwise modify core gameplay. But imo those early levels really do suffer from the fact that you don't have many options (it's basically just your pistol or that Stormtrooper rifle, with a few occasional thermal detonators).they go on for a bit too long given that lack of variety.OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. Primary fire however is somewhat slow iirc, so you have to keep a distance to enemies and play very carefully (storming into a room can easily get you killed, because the primary is too slow for quickly killing enemies, while the secondary is too inaccurate and wastes too much ammo).I found that somewhat frustrating.Īnyway, I'm certainly not a top class FPS player. I know about the primary fire mode (and that things like crouching and aiming for the heads of Stormtroopers help).if you use the secondary fire you can actually easily run out of ammo without hitting anything, and then you have to use that stupid electro-taser in melee. Just saying that I had no trouble hitting things in any of the games. You know that the E-11 also has an accurate primary fire right? You don't just have to spray everything with the secondary. IdbeholdME: That might be more of an operator issue. Not that every now and again you couldn't still reasonably indulge in some first person fire fights if you wanted. Still, overall I found it very enjoyable as a Star Wars experience from a, at the time, non-jedi character.Īfter you get the lightsaber however I'd agree more : those levels weren't designed with first person combat in mind. If I had to criticize it then I would also call some of those early sections a bit tiresome, and definitely too difficult/frustrating in parts. That the game was made with Quake 3 arena's engine definitely helped here (which makes it that much more commendable that the 3rd person lightsaber combat is as good as it is). It's not excellent, but to me it was far more on the good side than even the mediocre side. Sure :) But I think we will have to agree to disagree here since I certainly don't think the shooting was an afterthought. It's quite noticeable imo that the game was primarily designed for lightsaber combat, with the shooting being more of an afterthought. Morolf: That's up for debate, it can get somewhat tiresome to battle through hordes of enemies with nothing but that crappy, inaccurate Stormtrooper rifle. So I'd say if you're purely interested in the lightsaber combat, Jedi Academy is the better choice.īoth are great games though (as are their predecessors Dark forces and the original Jedi Knight). It also gets going with lightsaber combat and force power use pretty immediately, no annoying mandatory shooter sections like in Jedi Outcast's first few levels. But it has great lightsaber combat mechanics, which are utilized to the full because you face so many lightsaber-wielding enemies (much more so than in Jedi Outcast with its hordes of Stormtrooper trash mobs). Jedi Academy has an absolutely forgettable story even by the low standards of Star Wars games, and its levels are short, linear and mostly won't stay in your memory. But imo the levels actually have too many "puzzle" elements or sections where you have to jump, dodge obstacles or look for your way in non-obvious places, which would be fine in moderation, but gets too much and breaks up the pacing. Jedi Outcast has a better story (ok, nothing great, but good enough) and more ambitious level design with some memorable locations. ![]() For a long time I would have said Jedi Outcast is clearly the better game, but when I replayed them a few years ago I actually enjoyed Jedi Academy more.
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