6/19/2023 0 Comments Death road to canada best build![]() While the combat stats aren't great (especially with the minus to max), the ability to pick up standing zombies is actually incredible. So either you pick a different trait and try to power him up ASAP, or you accept the boring personality and decent early game that comes with it. This class isn't strong enough to hard carry as DPS, but without warrior the bow is almost useless at first. I generally feel like bows are under-powered, unless given to a maxed out character. I put this one over Bow and Arrow entirely because Anime Fan can have a personality. However, it's hard to force his moral to stay low (and sometimes impossible), which dissuades me from investing in him too much. The strong katana is a great weapon, and athlete ensures he's swinging it well right off the bat. Give the MA a gun to hold, and if things get dicey, hand it to the specialist. Lastly, specialist can both shoot and swing. You'll get more flashing locations with that combo than any other. Secondly, city seeker and explorer have the best combo in the entire game. ![]() Firstly, MA doesn't need to carry a weapon, essentially giving him extra carry space. This class combos INCREDIBLY well with martial artist/city seeker. The big downside of course is carry space, so generally I make him an AI controlled unit. It's possible to avoid walking altogether with enough luck. Explorer increases the chance of finding what you need, for example a new car or medical. Specialist gives strong combat bonuses in all stats, while explorer gives better RNG for looting events. I'd still choose BBB over any of these though, unless you plan on abusing the toilet genie. ![]() Other good perks for a zerker are martial artist, bow and arrow, trade mark weapon, and basically anything else. This guy starts with the ability to rip out sinks and lift couches and beds. Firstly, they're more likely to get hit, but more importantly you need to be abusing furniture. The AI has no business controlling this char. What more could you want? Combo with civilized to actually have everything in the game other than paranoid and oblivious. Unbeatable combat, 3 stat combos, an unarmed, and an extra hit. Not only do you get the best combat stats, but you also get grating (for cool it), sociopath, and angry-strong. His unarmed isn't amazing, and his slower walk speed makes him terrible for sprint-through mission, but this is the only way to start the zerker with 2 hits (other than Shield of Hope).īerserker is an incredibly powerful trait. Starting with beyond max strength and only 1 fitness away from max tier, the BBB is about the strongest day 1 char there is. You can also try mysterious past for the personality and inventory space, but there's a 3/5 chance that at least 1 point is wasted in shooting. The carry space sucks, but you can only use melee weapons anyway. You start in max tier of fitness, and can go 2 above the max in that stat. If you want even more DPS out of your martial artist, I suggest specialist. Frantic whiner is interesting, especially as player 2, but interesting isn't enough. It's still great for stopping bandits and determining stats of new recruits, but I'd rather just get better stuff. The AI will literally use any weapon over his martial arts, and even then the AI doesn't go for cleaves.īefore city seeker came out, I always ran paranoid. Like most DPS, he's meant to be human controlled. Not only does it give you better chances of finding the rarest stuff, but it also gives you a random and extreme personality (including the elusive paranoid). Not being able to shoot sucks, but you only need 1-2 shooters on a squad anyway or else you'll run out of bullets.Ĭity seeker is one of my favorite traits. Late game, he can go over max fitness and is the perfect recipient of any powerful melee weapon. Early game, he can solo entire levels with his cleave unarmed combined with neutral fitness (even on quick death). The bolded skill is the one that defines the class. It's better to make hybrids who have one support skill and one combat skill. If the support char dies, then the run slowly but steadily degrades. If the DPS char dies, the support char won't be able to kill enough zombos. Let me start by saying that I typically recommend against making a pure DPS and a pure support char. Last night I beat quick death mode for the second time, but the kicker is that this time I brought my starting characters all the way to Canada! I figured I'd go ahead and share some of the most OP characters I've made, give some tips on synergizing your team, and lastly give advice for Kepa and Quick Death at the very bottom.
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